Published 2026 · v1 Edition · PDF

Odd Hours

A tabletop roleplaying game about night-shift work at a gas station that shouldn't really exist.

Odd Hours is a tabletop roleplaying game about ordinary people working extraordinary (and extraordinarily underpaid) jobs at a gas station that shouldn't really exist, in a town that refuses to acknowledge what it is and what it's become.

You are not heroes. You are shift workers. You have a register to reconcile, a mop that smells wrong (and is getting worse), a manager who hasn't been seen since Thursday, and a customer in aisle three who, you are fairly certain, does not have a shadow. You'll deal with all of it before your shift ends. Probably.

This is a game about deadpan endurance in the face of cosmic absurdity. The horror is real. The comedy is real. They are the same thing.

In the book:

  • A full 2d6 + Wit / Grit / Strangeness system, designed to run cleanly with minimal GM prep
  • Eight character backgrounds, each grounded in working-class life
  • A bestiary of twenty entities — from the Receipt Eater to the First Manager
  • The town of Corrow in full: twenty named NPCs, a relationship web, and key locations
  • A starter adventure (The First Three Shifts) playable across three sessions
  • GM toolkit including random tables, an Incident Log system, and a fold-out OM screen
  • An in-fiction Employee Handbook handout for players

For 3–5 players  ·  Approx. 3 hours per session  ·  One-shot or campaign  ·  Designed by Wells Marston

This is the v1 edition. A substantially expanded v2 will be crowdfunded later this year. v1 buyers will receive a discount on v2 at launch — your support now is remembered.

Coming Soon

Odd Hours v2

A substantially expanded second edition. New backgrounds, an expanded bestiary of twenty entities, the full town of Corrow developed in detail, and a complete three-session starter adventure. Crowdfunding later this year.

Get Notified at Launch