A tabletop roleplaying game about night-shift work at a gas station that shouldn't really exist.
Odd Hours is a tabletop roleplaying game about ordinary people working extraordinary (and extraordinarily underpaid) jobs at a gas station that shouldn't really exist, in a town that refuses to acknowledge what it is and what it's become.
You are not heroes. You are shift workers. You have a register to count down, a mop that smells wrong (and is getting worse), a manager who hasn't been seen since Thursday, and a customer in aisle three who hasn't left since your manager went missing (you start to think the two may be connected). And you are fairly certain the new guy does not have a shadow.
You'll deal with all of it before your shift ends. Probably. Maybe.
This is a game about deadpan endurance in the face of cosmic absurdity.
For 3–5 players · Approx. 3 hours per session · One-shot or campaign · Designed by Wells Marston
Odd Hours v1 is free. Pay what you want — including nothing. It exists so you can decide whether the station is worth a longer shift. A fully expanded v2 crowdfund will launch later this year (hopefully).
A substantially expanded second edition. New backgrounds, an expanded bestiary of twenty entities, the full town of Corrow developed in detail, and a complete three-session starter adventure. Crowdfunding later this year.
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The road was always going to end somewhere. (it picked here.)
Dead End is an expansion for Odd Hours. It assumes you already have the core rules. What it adds is more of the night to survive.
The station was always a little wrong. Now it's worse. A graveyard turned up in the empty field next door sometime Tuesday — no announcement, no construction, no warning — and the headstones don't seem interested in staying where they were put. Dusty Jack is sweeping aisle four and humming a song nobody can place. And there's a delivery order on the counter for a Dead End Memorial Garden that nobody remembers signing.
Clock in. Keep some kind of light on you. The raccoon does not actually work here.
Requires Odd Hours v1 · 23 pages · PDF · Designed by Wells Marston
An expansion, not a starting point. You'll want Odd Hours v1 under the counter first — Dead End plugs straight into the core rules, no conversion needed.